Skip navigation

Defining Virtual Community Projects for Dynamic Change- Curriculum

Defining Virtual Community Projects for Dynamic Change- Curriculum

Jenipher Cornelius | 2023

Abstract

Generally, we think of community as people geographically centered near a specific location; the word refers to any group sharing something of interest. While specific examples may include a faith community, race/ethnicity, cultural community, or professional community, this curriculum focuses on virtual world communities. Specifically, this curriculum will embrace the dynamics of a community’s context, the need to increase engagement in a virtual world, demonstrate how successful communities share information, identify community messaging and behaviors, manage accurate data transfer, and learn to network effectively and lead in a virtual world.

Since the pandemic, the need for innovative solutions driven by grassroots energy has become more vital than ever. The awareness of the need to uncover, communicate, deliver, sustain, and improve community programming is increasing. This is now all happening in a virtual world across continents and countries. A curriculum, Defining Virtual Community Projects for Dynamic Change, is an online course students can take to earn a certificate in Professional Development upon successfully completing the program. This program will introduce communication tools to encourage virtual work groups and develop opportunities for connection with support networks worldwide.

You can’t find a solution until you have a clear idea of the problem. Problems come in many different forms, but most community projects are complex and have invisible elements that become apparent as one begins the process of defining the scope of the situation. Defining Virtual Community Projects for Dynamic Change emphasizes using tools such as journey mapping, personas, testing tools, visualizations, ethnographic interviewing, thematic analysis, prototyping, stakeholder need-finding, and storytelling to understand the problem. The idea generation and testing phases are essential to the buy-in and successful nature of an application once implemented. Upon completing this class, the learner will be able to walk through the problem definition process and create a problem brief to share in a virtual network. Each module introduces leadership theory and practice to ensure that problems are not the only focus but leading through them is.