The
following guidelines were adopted by the Consortium of College and University
Media Centers (CCUMC).
TABLE OF CONTENTS
1. Introduction
2. Preparation of Educational Multimedia Projects Under
These Guidelines
3. Permitted Educational Uses for Multimedia Projects
Under These Guidelines
4. Limitations
5. Examples of When Permission is Required
6. Important Reminders
Appendix A: Organizations Endorsing These Guidelines
Appendix B: Organizations Participating in Development
of These Guidelines
1. INTRODUCTION
1.1 Preamble
Fair use is a legal
principle that defines the limitations on the exclusive rights**
of copyright holders. The purpose of these guidelines is to provide
guidance on the application of fair use principles by educators,
scholars and students who develop multimedia projects using portions
of copyrighted works under fair use rather than by seeking authorization
for non-commercial educational uses. These guidelines apply only
to fair use in the context of copyright and to no other rights.
There is no simple test to determine what is fair use. Section 107 of the Copyright
Act*** sets forth the four fair use factors which should be considered in each
instance, based on particular facts of a given case,
to determine whether a use is a "fair use": (1) the purpose and character
of use, including whether such use is of a commercial nature or is for nonprofit
educational purposes, (2) the nature of the copyrighted work, (3) the amount
and substantiality of the portion used in relation to the copyrighted work
as a whole, and(4) the effect of the use upon the potential market for or value
of the copyrighted work.
While only the courts can authoritatively determine whether a particular use
is fair use, these guidelines represent the endorsers' consensus of conditions
under which fair use should generally apply and examples of when permission
is required.. Uses that exceed these guidelines may or may not be fair use.
The participants also agree that the more one exceeds these guidelines, the
greater the risk that fair use does not apply.
The limitations and
conditions set forth in these guidelines do not apply to works
in the public domain--such as U.S. Government works or works
on which copyright has expired for which there are no copyright
restrictions--or to works for which the individual or institution
has obtained permission for
the particular use. Also, license agreements may govern the uses of some works
and users should refer to the applicable license terms for guidance.
The participants who developed these guidelines met for an extended period
of time and the result represents their collective understanding in this complex
area. Because digital technology is in a dynamic phase, there may come a time
when it is necessary to review the guidelines. Nothing in these
guidelines shall be construed to apply to the fair use privilege in any context
outside of educational and scholarly uses of educational multimedia projects.
This Preamble is an
integral part of these guidelines and should be included whenever
the guidelines are reprinted or adopted by organizations and
educational institutions. Users are encouraged to reproduce and
distribute these guidelines freely without permission; no copyright
protection of these guidelines is claimed by any person or entity.
*These Guidelines shall not be read to supersede other preexisting education
fair use guidelines that deal with the Copyright Act of 1976.
**See Section 106 of the Copyright Act.
***The Copyright Act of 1976, as amended, is codified at 17 U.S.C. Sec.101
et seq. guidelines and clearly indicate the variety of interest groups involved,
both from the standpoint of the users of copyrighted material and also from
the standpoint of the copyright owners.
1.2 Background
These guidelines clarify the application of fair use of copyrighted works as
teaching methods are adapted to new learning environments. Educators have traditionally
brought copyrighted books, videos, slides, sound recordings and other media
into the classroom, along with accompanying projection and
playback equipment. Multimedia creators integrated these individual instructional
resources with their own original works in a meaningful way, providing compact
educational tools that allow great flexibility in
teaching and learning. Material is stored so that it may be retrieved in a
nonlinear fashion, depending on the needs or interests of learners. Educators
can use multimedia projects to respond spontaneously to
students' questions by referring quickly to relevant portions. In addition,
students can use multimedia projects to pursue independent study according
to their needs or at a pace appropriate to their capabilities.
Educators and students want guidance about the application of fair use principles
when creating their own multimedia projects to meet specific instructional
objectives.
1.3 Applicability of These Guidelines
(Certain basic terms used throughout these guidelines are identified in bold
and defined in this section.)
These guidelines apply
to the use, without permission, of portions of lawfully acquired
copyrighted works in educational multimedia projects which are
created by educators or students as part of a systematic learning
activity by nonprofit educational institutions. Educational
multimedia projects
created under these guidelines incorporate students' or educators' original
material, such as course notes or commentary, together with various copyrighted
media formats including but not limited to, motion media, music, text material,
graphics, illustrations, photographs and digital software which are combined
into an integrated presentation. Educational institutions are
defined as nonprofit organizations whose primary focus is supporting research
and instructional activities of educators and students for noncommercial purposes.
For the purposes of the guidelines, educators include faculty,
teachers, instructors, and others who engage in scholarly, research and instructional
activities for educational institutions. The copyrighted works used under these
guidelines are lawfully acquired if obtained by the institution
or individual through lawful means such as purchase, gift or license agreement
but not pirated copies. Educational multimedia projects which incorporate portions
of copyrighted works under these guidelines may be used only for educational
purposes in systematic learning activities including use in connection
with non-commercial curriculum-based learning and teaching activities by educators
to students enrolled in courses at nonprofit educational institutions or otherwise
permitted under Section 3. While these
guidelines refer to the creation and use of educational multimedia projects,
readers are advised that in some instances other fair use guidelines such as
those for off-air taping may be relevant.
2. PREPARATION OF EDUCATIONAL MULTIMEDIA PROJECTS
USING
PORTIONS OF COPYRIGHTED WORKS
These uses are subject to the Portion Limitations listed in Section 4. They
should include proper attribution and citation as defined in Sections 6.2.
2.1 By students:
Students may incorporate portions of lawfully acquired copyrighted works when
producing their own educational multimedia projects for a specific course.
2.2 By Educators for Curriculum-Based Instruction:
Educators may incorporate portions of lawfully acquired copyrighted works when
producing their own educational multimedia programs for their own teaching
tools in support of curriculum-based instructional activities at educational
institutions.
3. PERMITTED USES OF EDUCATIONAL MULTIMEDIA PROGRAMS
CREATED UNDER THESE GUIDELINES
Uses of educational multimedia projects created under these guidelines are
subject to the Time, Portion, Copying and Distribution Limitations listed in
Section 4.
3.1 Student Use:
Students may perform and display their own educational multimedia projects
created under Section 2 of these guidelines for educational uses in the course
for which they were created and may use them in their own portfolios as examples
of their academic work for later personal uses such as job and
graduate school interviews
3.2 Educator Use for Curriculum-Based Instruction:
Educators may perform and display their own educational multimedia projects
created under Section 2 for curriculum-based instruction to students in the
following situations:
3.2.1 for face-to-face instruction,
3.2.2 assigned to students for directed self-study,
3.2.3 for remote instruction to students enrolled in curriculum-based courses
and located at remote sites, provided over the educational institution's secure
electronic network in real-time, or for after class review or directed self-study,
provided there are technological limitations on access to the network
and educational multimedia project (such as a password or PIN) and provided
further that the technology prevents the making of copies of copyrighted material.
If the educational institution's network or technology used to access the educational
multimedia project created under Section 2 of these guidelines cannot prevent
duplication of copyrighted material, students or educators may use the multimedia
educational projects over an otherwise secure network for a period of only
15 days after its initial real-time remote use in the course of instruction
or 15 days after its assignment for directed self-study. After that period,
one of the two use copies of the educational multimedia project may be placed
on reserve in a learning resource
center, library or similar facility for on-site use by students enrolled in
the course. Students shall be advised that they are not permitted to make their
own copies of the multimedia project.
3.3 Educator Use for Peer Conferences:
Educators may perform or display their own multimedia projects created under
Section 2 of these guidelines in presentations to their peers, for example,
at workshops and conferences.
3.4 Educator Use for Professional Portfolio
Educators may retain educational multimedia projects created under Section
2 of these guidelines in their personal portfolios for later personal uses
such as tenure review or job interviews.
4. LIMITATIONS--TIME, PORTION, COPYING AND DISTRIBUTION
The preparation of educational multimedia projects incorporating copyrighted
works under Section 2, and the use of such projects under Section 3, are subject
to the limitations noted below.
4.1 Time Limitations
Educators may use their educational multimedia projects created for educational
purposes under Section 2 of these guidelines for teaching courses, for a period
of up to two years after the first instructional
use with a class. Use beyond that time period, even for educational purposes,
requires permission for each copyrighted portion incorporated in the production.
Students may use their educational multimedia projects as noted in Section
3.1.
4.2 Portion Limitations
Portion limitations mean the amount of a copyrighted work that can reasonably
be used in educational multimedia projects under these guidelines regardless
of the original medium from which the copyrighted works are taken. In the aggregate
means the total amount of copyrighted material from a single copyrighted work
that is permitted to be used in an educational multimedia project without permission
under these guidelines. These limits apply cumulatively to each educator's
or student's
multimedia project(s) for the same academic semester, cycle or term. All students
should be instructed about the reasons for copyright protection and the need
to follow these guidelines. It is understood, however, that students in kindergarten
through grade six may not be able to adhere rigidly to the
portion limitations in this section in their independent development of educational
multimedia projects. In any event, each such project retained under Sections
3.1 and 4.3 should comply with the portion limitaitons in this section.
4.2.1 Motion Media
Up to 10% or 3 minutes, whichever is less, in the aggregate of a copyrighted
motion media work may be reproduced or otherwise incorporated as part of a
multimedia project created under Section 2 of these guidelines.
4.2.2 Text Material
Up to 10% or 1000 words, whichever is less, in the aggregate of a copyrighted
work consisting of text material may be reproduced or otherwise incorporated
as part of a multimedia project created under Section 2 of these guidelines.
An entire poem of less than 250 words may be used, but no more than three poems
by one poet, or five poems by different poets from any anthology may be used.
For poems of greater length, 250 words may be used but no more than three excerpts
by a poet, or five excerpts by
different poets from a single anthology may be used.
4.2.3 Music, Lyrics, and Music Video
Up to 10%, but in no event more than 30 seconds, of the music and lyrics from
an individual musical work (or in the aggregate of extracts from an individual
work), whether the musical work is embodied in
copies, or audio or audiovisual works, may be reproduced or otherwise incorporated
as a part of a multimedia project created under Section 2. Any alterations
to a musical work shall not change the basic melody or the fundamental character
of the work.
4.2.4 Illustrations and Photographs
The reproduction or incorporation of photographs and illustrations is more
difficult to define with regard to fair use because fair use usually precludes
the use of an entire work. Under these guidelines a photograph or illustration
may be used in its entirety but no more than 5 images by an artist or
photographer may be reproduced or otherwise incorporated as part of an educational
multimedia project created under Section 2. When using photographs and illustrations
from a published collective work, not
more than 10% or 15 images, whichever is less, may be reproduced or otherwise
incorporated as part of an educational multimedia project created under Section
2.
4.2.5 Numerical Data Sets
Up to 10% or 2500 fields or cell entries, whichever is less, from a copyrighted
database or data table may be reproduced or otherwise incorporated as part
of a educational multimedia project created under
Section 2 of these guidelines. A field entry is defined as a specific item
of information, such as a name or Social Security number, in a record of a
database file. A cell entry is defined as the intersection where a row and
a column meet on a spreadsheet.
4.3 Copying and Distribution Limitations
Only a limited number of copies, including the original, may be made of an
educator's educational multimedia project. For all of the uses permitted by
Section 3, there may be no more than two use copies only one of which may be
placed on reserve as described in Section 3.2.3.
An additional copy may be made for preservation purposes but may only be used
or copied to replace a use copy that has been lost, stolen, or damaged. In
the case of a jointly created educational multimedia
project, each principal creator may retain one copy but only for the purposes
described in Sections 3.3 and 3.4 for educators and Section 3.1 for students.
5. EXAMPLES OF WHEN PERMISSION IS REQUIRED
5.1 Using Multimedia Projects for Non-Educational or Commercial Purposes
Educators and students must seek individual permissions (licenses) before using
copyrighted works in educational multimedia projects for commercial reproduction
and distribution.
5.2 Duplication of Multimedia Projects Beyond Limitations Listed in These Guidelines
Even for educational uses, educators and students must seek individual permissions
for all copyrighted works incorporated in their personally created educational
multimedia projects before replicating or distributing beyond the limitations
listed in Section 4.3.
5.3 Distribution of Multimedia Projects Beyond Limitations Listed in These
Guidelines
Educators and students may not use their personally created educational multimedia
projects over electronic networks, except for uses as described in Section
3.2.3, without obtaining permissions for all copyrighted works incorporated
in the program.
6. IMPORTANT REMINDERS
6.1 Caution in Downloading Material from the Internet
Educators and students are advised to exercise caution in using digital material
downloaded from the Internet in producing their own educational multimedia
projects, because there is a mix of works protected by copyright and works
in the public domain on the network. Access to works on the
Internet does not automatically mean that these can be reproduced and reused
without permission or royalty payment and, furthermore, some copyrighted works
may have been posted to the Internet without authorization of the copyright
holder.
6.2 Attribution and Acknowledgement
Educators and students are reminded to credit the sources and display the copyright
notice � and copyright ownership information if this is shown in the original
source, for all works incorporated as part of the educational multimedia projects
prepared by educators and students, including those
prepared under fair use. Crediting the source must adequately identify the
source of the work, giving a full bibliographic description where available
(including author, title, publisher, and place and date of publication). The
copyright ownership information includes the copyright notice (�, year of first
publication and name of the copyright holder).
The credit and copyright notice information may be combined and shown in a
separate section of the educational multimedia project (e.g. credit section)
except for images incorporated into the project for the uses described in Section
3.2.3. In such cases, the copyright notice and the name of the creator of the
image must be incorporated into the image when, and to the extent, such information
is reasonably available; credit and copyright notice information is considered "incorporated" if
it is attached to the image file and appears on the screen when the image is
viewed. In those cases when displaying source credits and copyright ownership
information on the screen with the image would be mutually exclusive with an
instructional objective (e.g. during examinations in which the source credits
and/or copyright
information would be relevant to the examination questions), those images may
be displayed without such information being simultaneously displayed on the
screen. In such cases, this information should be linked to the image in a
manner compatible with such instructional objectives.
6.3 Notice of Use Restrictions
Educators and students are advised that they must include on the opening screen
of their multimedia program and any accompanying print material a notice that
certain materials are included under the fair use exemption of the U.S. Copyright
Law and have been prepared according to the multimedia fair
use guidelines and are restricted from further use.
6.4 Future Uses Beyond Fair Use
Educators and students are advised to note that if there is a possibility that
their own educational multimedia project incorporating copyrighted works under
fair use could later result in broader dissemination, whether or not as commercial
product, it is strongly recommended that they take steps to
obtain permissions during the development process for all copyrighted portions
rather than waiting until after completion of the project.
6.5 Integrity of Copyrighted Works: Alterations
Educators and students may make alterations in the portions of the copyrighted
works they incorporate as part of an educational multimedia project only if
the alterations support specific instructional objectives. Educators and students
are advised to note that alterations have been made.
6.6 Reproduction or Decompilation of Copyrighted Computer Programs
Educators and students should be aware that reproduction or decompilation of
copyrighted computer programs and portions thereof, for example the transfer
of underlying code or control mechanisms, even for educational uses, are outside
the scope of these guidelines.
6.7 Licenses and Contracts
Educators and students should determine whether specific copyrighted works,
or other data or information are subject to a license or contract. Fair use
and these guidelines shall not preempt or supersede licenses and contractual
obligations.
APPENDIX
A: (as of MARCH 19, 1997)
1. ORGANIZATIONS THAT HAVE ENDORSED THESE GUIDELINES:
Agency for Instructional Technology (AIT)
American Association of Community Colleges (AACC)
American Society of Journalists and Authors (ASJA)
American Society of Media Photographers, Inc. (ASMP)
American Society of Composers, Authors and Publishers (ASCAP)
Association for Educational Communications and Technology (AECT)
Association for Information Media and Equipment (AIME)
Association of American Publishers (AAP)*
Association of American Colleges and Universities (AAC&U)
Association of American University Presses, Inc. (AAUP)
Broadcast Music, Inc. (BMI)
Consortium of College and University Media Centers (CCUMC)
Creative Incentive Coalition (CIC)**
DeKalb College/Clarkston, GA
Educational Technology Officers' Association of the State University
of New York (EdTOA/SUNY)
Educational Testing Service (ETS)
Iowa Association for Communications Technology (IACT)
Information Industry Association (IIA)
Instructional Telecommunications Council (ITC)
Maricopa Community Colleges/Phoenix
Motion Picture Association of America (MPAA)
Music Publishers' Association of the United States (MPA)
National Association of Regional Media Centers (NARMC)
National Association of Schools of Art and Design
National Association of Schools of Dance
National Association of Schools of Music (NASM)
National Association of Schools of Theatre
Recording Industry Association of America (RIAA)
Special Libraries Association (SLA)
Software Publishers Association (SPA)
Tennessee Board of Regents Media Consortium
2. U.S. GOVERNMENT AGENCIES SUPPORTING THESE GUIDELINES:
U.S. National Endowment for the Arts (NEA)
U.S. Copyright Office
U.S. Patent and Trademark Office
3. INDIVIDUAL COMPANIES AND INSTITUTIONS ENDORSING THESE
GUIDELINES:
Houghton-Mifflin
John Wiley & Sons, Inc.
McGraw-Hill
Time Warner, Inc.
** ADDITIONAL INFORMATION ON SOME OF THE ORGANIZATIONS WHO
HAVE ENDORSED THESE GUIDELINES
The Association of American Publishers (AAP) membership includes over 200 publishers.
The Information Industry Association (IIA) membership includes 550 companies
involved in the creation, distribution and use of information products, services
and technologies.
The Software Publishers Association (SPA) membership includes 1200 software
publishers.
**The Creative Incentive Coalition membership includes the following organizations:
--Association of American Publishers
--Association of Independent Television Stations
--Association of Test Publishers
--Business Software Alliance
--General Instrument Corporation
--Information Industry Association
--Information Technology Industry Council
--Interactive Digital Sofware Association
--Magazine Publishers of America
--The McGraw-Hill Companies
--Microsoft Corporation
--Motion Picture Association of America, Inc.
--National Cable Television Association
--National Council of Teachers of Mathematics
--National Music Publisher's Association
--Newspaper Association of America
--Recoding Industry Association of America
--Seagram/MCA, Inc.
--Software Publishers Association
--Time Warner, Inc.
--Turner Broadcasting System, Inc.
--West Publishing Company
--Viacom, Inc.
APPENDIX
B: ORGANIZATIONS PARTICIPATING IN GUIDELINE DEVELOPMENT:
Being a participant
does not necessarily mean that the organization has or will endorse
these guidelines.
Agency for Instructional Technology (AIT)
American Association of Community Colleges (AACC)
American Association of Higher Education (AAHE)
American Library Association (ALA)
American Society of Journal Authors, Inc. (ASJA)
American Society of Media Photographers (ASMP)
Artists Rights Foundation
Association of American Colleges and Universities (AAC&U)
Association of American Publishers (AAP)
--Harvard University Press
--Houghton Mifflin
--McGraw-Hill
--Simon and Schuster
--Worth Publishers
Association of College Research Libraries (ACRL)
Association for Educational Communications and Technology (AECT)
Association for Information Media and Equipment (AIME)
Association of Research Libraries (ARL)
Authors Guild, Inc.
Broadcast Music, Inc. (BMI)
Consortium of College and University Media Centers (CCUMC)
Copyright Clearance Center (CCC)
Creative Incentive Coalition (CIC)
Directors Guild of America (DGA)
European American Music Distributors Corp.
Educational institution represented
--American University
--Carnegie Mellon University
--City College/City University of New York
--Kent State University
--Maricopa Community Colleges/Phoenix
--Penn State University
--University of Delaware
Information Industry Association (IIA)
Instructional Telecommunications Council (ITC)
International Association of Scientific, Technical and Medical Publishers
Motion Picture Association of America (MPAA)
Music Publishers Association (MPA)
National Association of State Universities and Land-Grant Colleges (NASULGC)
National Council of Teachers of Mathematics (NCTM)
National Educational Association (NEA)
National Music Publishers Association (NMPA)
National School Boards Association (NSBA)
National Science Teachers Association (NSTA)
National Video Resources (NVR)
Public Broadcasting System (PBS)
Recording Industry Association of America (RIAA)
Software Publishers Association (SPA)
Time-Warner, Inc.
U.S. Copyright Office
U.S. National Endowment for the Arts (NEA)
Viacom, Inc.
Prepared by the Educational Multimedia Fair Use Guidelines Development Committee,
July 17, 1996
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