The use of graphics in the classroom can have many forms serving multiple purposes.
- 3D with or without animation: A chemistry class can explore the complexities of a molecule or an art class can view the proper technique for making various brush strokes. The possibilities are endless!
- Simulations: Useful when revealing a cause/effect relationship, simulations can be interactive or can run independently as a demonstration.
Example: Center for Human Simulation by the University of Colorado.
- Graphical Representations: Some possible course enhancements include relational charts, information hierarchies, and identification grids.
Example: Graphic Organizers
Purpose and Use
- To portray a subjective view of people, objects, or places
- To provide a visual reference for fictional people, objects, or places
- To engage learners who are visually oriented
- To identify parts of a system
- To show cause and effect
- To show a concept
- To organize and show the direction of a relationship